低端PC的Skyrim Mod列表 - 《杀出重围:人类革命》ENB Mod发布实验性光追特效_游侠网 Alinet
( Updated : October 27, 2021 )
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《杀出重围:人类革命》ENB Mod发布实验性光追特效_游侠网 Alinet
《上古卷轴5》游戏ini配置文本解读与调整建议 《上古卷轴5》ENB核心INI优化配置指南 You need to have JavaScript enabled in order to access this site. 《杀出重围:人类革命》ENB Mod发布实验性光追特效 【其他】ENBseries.ini 設定解析 // 更新ENB效能Patch
必须具有ENB +和预设,这使得复杂粒子灯- 最好使用最新的ENB 拥有低端PC的玩家可以更好地移动。 显然这个mod需要ENB 及以上。 低端机慎用。 这功能无用算法太低级,即便以4倍分辨率的情况进行游戏也起不到平滑边缘的作用,不如 I started playing skyrim in like many other fans of the elder srolls series, while the game had decent graphics for its time, over the 2、MO不会使用文档路径下的“”和“”,默认情况下,它 尽管v版优化了该功能的性能但还是会掉很多帧,低端机慎用。 在配置界面把贴图质量调到最高,你会发现帧数完全没受到影响,但进去画质感觉瞬间变好了,把人物阴影质量调到最低甚至用MOD去掉,毕竟不会经常看你自己的影子。 This is my guide to playing on a low end pc or laptop. I originally made mods on a 4 GB intel graphics netbook and I have recently upgraded The only real “deal” you get with SE is better graphics out the. Should you mod Skyrim SE or LE? Separate section for low-end PC owners ( 《上古捲軸5》ENB核心優化是安裝ENB的朋友十分關心的問題, 低端機建議保持關閉,那種大多數時候都能跑60幀以上的高端機可開啟以保持流暢的遊戲 下拉至Graphic modifications進入TES skyrim,進入下載頁面。 就盡量無視吧! 個人在使用Windows 開啟ENB時會有截圖、GUI介面無法使用的問題,與win8相容性不佳 《杀出重围:人类革命》ENB Mod发布实验性光追特效 Boris希望将这种光线追踪的解决方案可以最少的bug集成到GTA5和Skyrim中,以供Patreon捐赠用户
目前的主要目标是获得有关mod可玩性的反馈,并在可能的情况下获得一些帮助以使其更易于使用(请参阅技术细节并阅读编辑灯光的问题)。在这个阶段,我没有提供除下载之外的权限,无法在游戏中玩游戏。不共享或发布补丁或mod或任何东西。绝对没有在其他地方上传!这个mod现在和将保持Nexus EXCLUSIVE。. 斑驳的头发照明 - 一个天际着色器的错误,鲍里斯提供了一个修复香草头发,但天空仍然为我修复,其他头发模型也可能被窃听。对于天空,将alpha混合设置为头发nif文件(不是细线文件)的修复此问题,但我不知道这是否会弄乱别的东西。. 要求:ENB 0. esp将香草火炬的亮度降低了一半。它会与任何火炬模型冲突。如果你将其他火炬模型放在火炬之后火炬太亮了。如果您已经拥有一个火炬模型,并且想要保留它,您可以直接在其中编辑播放器火炬光记录(Torch01)的FNAM Fade值,或者在您自己的补丁中编辑覆盖记录。 ESP仍然需要在加载顺序中保持somwhere,因为它还分配了所需的插件节点ID。. 显然,任何覆盖这些网格的mod都会发生冲突。然而,在NifSkope中使任何修改的网格兼容是很容易的 - 只需将我的网格中的AttachENBLight节点复制到相应的网格中,并确保BSX标志中的第4位设置为1. 如果你不知道我刚才所说的 - 我会稍后详细说明逐步说明。. Intensity settings may need to be adjusted if the light is too bright or too dim. I will ignore any questions which are already answered below. If you want to do the full install you absolutely must read all the details. This is screen-space lighting which provides "some" amount of shadow. In short, there are two major advantages to this effect: - there is no hard limit to how many shadowed light sources you can have - these light sources also illuminate grass!!! An ENB light source which is behind you will not emit any light. Large objects only cast partial and sometimes strange looking shadows. This is ENB limitation which I can't do anything about. Also it is not performance friendly. Players with lower-end PCs better move along. Tested mainly in 3rd person!!! It may or may not work OK in 1st person and I have no plans at the moment to look into it as I do not play in 1st person. The mod works by adding a large invisible particle system to each common fire effect mesh such as torches and braziers. This is needed because the visible fire particles do not emit nearly enough light on their own to serve as a useful light source. Because of how ENB works and huge thanks to Boris for giving me the hint on this you can have a particle which is invisible on the screen but generates lighting with the appropriate settings. To avoid overexposure each actual light source which is normally placed at meshes like that must be reduced in intensity. Outright killing the vanilla light sources won't work because even at its maximum limit a particle light source still is fairly limited in range. I think combining the two is the best compromise. The biggest plus by far is that your torch and all other fires will illuminate grass at night. This is huge for immersion. Obviously this mod requires ENB 0. At this stage I give no permissions other than download to play with in your game. No sharing or publishing patches or mods or anything. Absolutely no uploading elsewhere! This mod is and will remain Nexus EXCLUSIVE. Having said that if you are an expert in particles or scripts or anything which I've messed up and you know how to make it better, by all means let me know. Once I'm satisfied that the core functionality of this mod works well enough I will open up things but at this stage adding patches for other mods would be too much noise. At that point I will likely offer only very limited support as I would like to spend my limited available time on expanding lighting to all fire effects. It may look different for you. It may be too bright or too dark. I can't realistically provide options for every possible combination of mods and settings but I will provide instructions later how to adjust the lights if needed. Light radius is kinda small - ENB limitation Shadows are weird - ENB limitation Doesn't work in 1st person - I have not tested it in 1st person Bugged hair lighting - bug with a Skyrim shader, Boris has provided a fix for vanilla hair but skyhair is still bugged for me and it's possible that other hair mods are bugged too. For skyhair, setting alpha blending to of the hair nif file not hairline file fixes this but I don't know if this won't mess up something else. Opacity problems with decals from Footprints, Enhanced Blood Textures and possibly other mods - Alpha Testing must be enabled for the textures of these mods. STAC patch is included with permission. The full install will conflict with any mods which change the meshes listed in Technical Details further down. You can safely overwrite SMIM and the Particle Patch. STAC patch is included. I will provide a patch for EmbersHD later on. Making any other modded mesh compatible is very easy, just read Technical Details. Latest ENB preferred because of all the bug fixes. To achieve maximum light radius you need to set "Distance Fade" in the ENB Complex Particle Lights settings to 0. If the lights are too bright or too dim with your setup, play with the Intensity settings. My Intensity settings are fairly low, 0. The included light editing script requires SSEEdit and MXPF - only needed if you go with full install. The installer gives you two options. You can do a minimal install with just the carried torch. This is actually the torch carried not just by the player but by guards and other NPCs, so this is still a lot of bang for your buck if you don't want to deal with editing the light records and messing up your light mods. esp reduces the intensity of the vanilla torch light by half. It will conflict with any torch mod. If you place your other torch mods after it the torch will be too bright. If you already have a torch mod and you want to keep it you can simply edit the FNAM Fade value of the player torch light record Torch01 directly in it or as override record in your own patch. The ESP is still required to stay somwhere in the load order as it also assigns addon node IDs which are needed. The full install requires a bit more work. You will have a lot more overbright lights. I have not provided a ready-made patch for this. I have provided a SSEEdit script file. BEFORE you do this better go to Technical Details further down which explain why it will take forever and then decide if you want to do this. Proceed at your own risk. If you're not familiar with it it may be safer to stick with the minimal install option. It will ask for a file name - this will be the name of the patch esp it crates. It will find all light records and reduce their intensity by half. It may take a very long time. Obviously enable the esp with your mod manager. It will need to be loaded AFTER all mods which edit light records so make sure that happens. UNINSTALL Even full install should be safe to uninstall at any time. Serious constructive feedback is really appreciated. The particle light sources are MPS addons. They generate particles at a time, the minimum required to get a decent flickering effect. nif and corresponding addon records in an esp. There is one new texture file which is the invisible particle. Ceiling lights etc are usually shadowed and are too far from the player. Candles are too small to provide a larger lighting radius than they already do. Obviously any mod which overwrites these meshes will conflict. However it is EASY to make any modded mesh compatible in NifSkope - just copy the AttachENBLight node from my mesh into the corresponding mesh and make sure bit 4 in BSX flags is set to 1. If you have no clue what I just said - I will post detailed step by step instructions later. The second part of the mod is editing light records to reduce the Fade value to accomodate the extra lighting. This is the tricky part. There is a LOT of light records. Also even if I generated and provided a full patch which covers every vanilla light record it would override any lighting mod you might have, and extra lights added by mods would not be counted. The included esp only contains overrides for the vanilla player torch light. For the rest I've included a SSEEdit script which I hacked together. Use at your own risk. The script is based on MXPF. It will go through all light records in your mods and in the vanilla files and create a patch with all fade values reduced by half. This script "works" but takes forever. The MXPF original script I used works by loading ALL records of a certain type and then removing those which do not meet some criteria. I haven't had enough time to figure out how to get it to load only those REFR records which are lights, so it will load ALL REFR records which is like ALL of Skyrim and then remove everything which is not light. It's crazy inefficient for this purpose. The other problem is some lights may be so bright that even at half strength they still overpower the ENB Light effect, and in some instances ENBL messes up already shadowed lights. However this hypothetical better script is beyond my scripting ability at this time. If somebody who actually knows scripts can come up with a better solution than what I have right now it'd be much appreciated. CREDITS Big thanks to Boris, the creator of ENB mindflux, for permissions to use his mods and for general help anybody else at the ENBDev forums who answered my questions matortheeternal for the scrips I used to hack together my script DONATIONS I have no plans to accept donations. If you feel like donating - please donate to ENBDev. COM All Right Reserved 京ICP备号-1 京网文()号. 自动登录 忘记密码. 首页 主站 商城 论坛 手机APP 自运营. 登录 游戏 发布. 当前位置: 首页 所有Mod 上古卷轴5:重置版 杂项整合 ENB Light. 高速下载 推广. 简要介绍98%的人你不会阅读下面的全部NOVELLA-SIZED文本 - 必须具有ENB 0. Long Bustier D With Turtleneck 白色长裙胸衣. 侠盗猎车5 哈雷V-Rod夜骑士摩托车MOD. 移除一切 Scrape everything. 排序方式: 按热门排序 按时间排序 不看快速评论. ENB Light. 综合内容 硬件设备 游戏论坛 娱乐频道 原创专栏 游戏商城 游戏汉化. 游戏Mod Mod下载 游戏列表 Mod工具 原创Mod Mod列表 上传Mod. 单机游戏 游戏下载 单机专区 原创攻略 Switch PS4 发售表. 手机游戏 安卓游戏 苹果游戏 手游攻略 手游礼包 专题合集 手游排行. 如果您在使用MOD站的时候遇到任何问题,可发送邮件到 mod 3dmgame.
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